
CV
Percorso professionale
LOGOSNET : GAME DEV, GAME DESIGNER
February 2023 - Now
As a Developer for B2B projects, I work within a small team, focusing on crafting games and interactive experiences tailored for museums, universities, professional training, and team-building activities.
Additionally, I've contributed to the development of avatars capable of dynamically engaging with users and their environments.
In my role, I also co-manage the development side, taking on producer responsibilities and adhering to Agile & Scrum methodologies. This involves bridging the technical and managerial aspects of our company.
Depending on the specific client's needs, my tasks may also include preproduction and delivering technical pitches to clients.
During this experience I had the pleasure of collaborating extensively with the B2B team at Tiny Bull Studios on various projects.
THE WARDROBE - All Eyes Welcome: GAME DEVELOPER
March 2024 - April 2024
In this project, I worked with Novis Games developing video game accessibility tools for visually impaired people.
I also worked on the integration of these technologies on the video game "The Wardrobe" by CINIC Games.
BIGROCK: GAME DEV TEACHER
February 2022 - February 2023
Teaching BigRock School students the basics of game development.
The subjects I cover: intro modeling (Maya), Unity, programming in c#, intro rigging (Maya), texturing (Substance Painter), Unreal 5, Unreal Blueprint.
In this role it is also my job to supervise the development of the end-of-year thesis, a video game made by the students in six weeks.
11 YEARS AGO: GAME DESIGNER, GAME DEVELOPER
December 2021 - February 2022
Making of the video game "11 Years Ago." Developed With the Red32.
In this project, I was responsible for coordinating my colleagues to create a narrative/puzzle game in only two months' time.
In addition, I was in charge of development (Blueprint) and game design and puzzles design.
BIGROCK: RESEARCH AND DEVELOPMENT
Settembre 2021 - February 2022
BigRock School selects a small percentage of students from each master's program as R&D. Here we establish a fully functioning production studio, with national and international clients.
We also do the actual research and development work, testing new tools and techniques and developing training sessions for BigRock School students.
ERACOM: VIRTUAL EXPERIENCES & GENERALIST 3D
June 2020 - January 2021
For this company I create interactive experiences and immersive environments such as virtual exhibitions and multimedia websites.
Here I also produce 3D assets and 3D videos.
I work mostly in Unity 3D and Autodesk Maya.
3D GENERALIST & LEVEL DESIGN INTERNSHIP
June 2019 - August 2019
I was an intern at Think 3D, a computer graphics company, I was mainly involved in texturing, shading and modeling.
Here I was able to design levels for the game "Willy Morgan".
FISH TALK: GAME DESIGNER, GAMIFICATION DESIGN
April 2019 - June 2019
FishTalk is the project of an application to improve corporate communication within the company. This project was conceived as part of a competition of ideas for the " Kilometro Rosso".
ART EXIBITION: INSIDE MY LAPTOP
May 2017
One of my work has been selected for an art exibition.
It was an interactive gamification piece about social influence.
ART EXIBITION: STANZE DI VITA DIGITALE
April 2017
One of my works was exhibited in the Net Art exhibition "Rooms of digital life".
the work was a series of procedurally generated matrices.

HARD SKILLS
UNITY
C# scripting, Level Design, Prototyping, Basic animation, lighting, particles & effects.
GAME DESIGN
Understanding of Game design Principles, Good understanding of mathematics (Liceo Scientifico Delle Scienze Applicate).
UNREAL ENGINE
Blueprint programming, Version control, Multi user editing, Lighting and Shading.
MAYA
Modeling, UV mapping, Arnold Shading & Lighting, Mudbox Sculpting, basic Xgen, basic rigging.
SUBSTANCE SUITE
Texturing in Substance Painter & Substace Designer.
PROGRAMMING
C#, Java, Processing, C, Arduino, Pascal.
Basic: CSS, HTML, PHP &Â Javascript.
ADOBE SUITE
Photoshop, Illustrator, Premiere.
MARVELOUS DESIGNER
Cloth simulation, and principles of tailoring.
G SUITE
Use of Google tools to organize teamwork and work remotely.
OFFICE SUITE
Mastery of Power Point, Word, Excel and fluent use of the rest of the Suite.
ENGLISH
Understanding B2, Spoken B2, Writing B1.

SANZIO PEDERSOLI
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A Game Designer, VideoGame Developer, 3D generalist.Â
I love to do anything creative
I have always created games, because I always knew that this was the best way for me to convey emotions.
So I studied to turn this passion into a job.
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I am available as game and level designer, as 3D asset maker and 3D generalist.