top of page
COLOR_Sanzio_edited_edited.jpg

CV

Percorso professionale

BIGROCK: GAME DEV TEACHER

February 2022 - currently

Teaching BigRock School students the basics of game development.
The subjects I cover: intro modeling (Maya), Unity, programming in c#, intro rigging (Maya), texturing (Substance Painter), Unreal 5, Unreal Blueprint.
In this role it is also my job to supervise the development of the end-of-year thesis, a video game made by the students in six weeks.

11 YEARS AGO: GAME DESIGNER, GAME DEVELOPER

December 2021 - February 2022

Making of the video game "11 Years Ago." Developed With the Red32. 
In this project, I was responsible for coordinating my colleagues to create a narrative/puzzle game in only two months' time. 
In addition, I was in charge of development (Blueprint) and game design and puzzles design.

BIGROCK: RESEARCH AND DEVELOPMENT

Settembre 2021 - February 2022

BigRock School selects a small percentage of students from each master's program as R&D. Here we establish a fully functioning production studio, with national and international clients.
We also do the actual research and development work, testing new tools and techniques and developing training sessions for BigRock School students.

ERACOM: VIRTUAL EXPERIENCES & GENERALIST 3D

June 2020 - January 2021

For this company I create interactive experiences and immersive environments such as virtual exhibitions and multimedia websites.

Here I also produce 3D assets and 3D videos. 
I work mostly in Unity 3D and Autodesk Maya.

3D GENERALIST & LEVEL DESIGN INTERNSHIP

June 2019 - August 2019

I was an intern at Think 3D, a computer graphics company, I was mainly involved in texturing, shading and modeling.
Here I was able to design levels for the game "Willy Morgan".

FISH TALK: GAME DESIGNER, GAMIFICATION DESIGN

April 2019 - June 2019

FishTalk is the project of an application to improve corporate communication within the company. This project was conceived as part of a competition of ideas for the " Kilometro Rosso".

ART EXIBITION: INSIDE MY LAPTOP

May 2017

One of my work has been selected for an art exibition.
It was an interactive gamification piece about social influence.

ART EXIBITION: STANZE DI VITA DIGITALE

April 2017

One of my works was exhibited in the Net Art exhibition "Rooms of digital life".
the work was a series of procedurally generated matrices.

CV: CV
RENDER_ragazzaIntera_000.png

HARD SKILLS

UNITY

C# scripting, Level Design, Prototyping, Basic animation, lighting, particles & effects.

GAME DESIGN

Understanding of Game design Principles, Good understanding of mathematics (Liceo Scientifico Delle Scienze Applicate).

UNREAL ENGINE

Blueprint programming, Version control, Multi user editing, Lighting and Shading.

MAYA

Modeling, UV mapping, Arnold Shading & Lighting, Mudbox Sculpting, basic Xgen, basic rigging.

SUBSTANCE SUITE

Texturing in Substance Painter & Substace Designer.

PROGRAMMING

C#, Java, Processing, C, Arduino, Pascal.
Basic: CSS, HTML, PHP & Javascript.

ADOBE SUITE

Photoshop, Illustrator, Premiere.

MARVELOUS DESIGNER

Cloth simulation, and principles of tailoring.

G SUITE

Use of Google tools to organize teamwork and work remotely.

OFFICE SUITE

Mastery of Power Point, Word, Excel and fluent use of the rest of the Suite.

ENGLISH

Understanding B2, Spoken B2, Writing B1.

CV: Funzionalità

2021

BIGROCK INSTITUTE OF MAGIC TECHNOLOGIES - GAME

2016 -  2020

ACCADEMIA DI BELLE ARTI SANTA GIULIA - NUOVE TECNOLOGIE DELL'ARTE

2011 - 2016

LICEO SCIENTIFICO TECNOLOGICO

CV: CV
completo_007_fullHDfrontaleIntero_edited.jpg

SANZIO PEDERSOLI

​

A Game Designer, VideoGame Developer, 3D generalist. 
I love to do anything creative

I have always created games, because I always knew that this was the best way for me to convey emotions.

So I studied to turn this passion into a job.

​

I am available as game and level designer, as 3D asset maker and 3D generalist.

CV: Chi sono
bottom of page